2. 部分研究成果: • Aroni G, 2022 'The Semiotics of Architecture in Video Games', London: Bloomsbury Academic. • Aroni G, 2020 '‘Vitruvian Proportions in the Design of the Architectural Orders of the Basilica of San Lorenzo' in Annali di Architettura 31, 7-21. • Aroni G, 2019 'The Semiosis of Architectural Identity in The Witcher 3' in Journal of Media Research 12:3 (35), 47-59. • Aroni G, 2019 'The Architecture of Assassin’s Creed II’s Florence: An Analysis with the History-Game Relations (HGR) Framework' in Well Played 8:1, 13-26.